Video: Is TDD Dead? 4: Costs of Testing


Is TDD Dead? 4: Costs of Testing


===
David


other half of trade-offs
things are not free


pressures and nudgings


1) over-testing
"never write a single line of prod code without writing a test"
multiples of lines of test code per prod code
what is the right ratio?
how many 9's ?


===
Kent


delta-coverage
how much does a test test which none others do
if you have multiple tests covering one behaviour, you have coupling


===
Martin


overshoot or undershoot
only care if it's too large


2) every line should have a test covering it
"if I screw up this line of code, will a test fail"
as long as one fails
indirect is ok
comment a line out, change conditional


1) only test things that can possibly break


===
Kent


ratio test<>prod


depends on coupling of your system


eg. compiles has high coupling


===
David


you say "150% -> 100%"
I'm ok with much less


===
Martin


calibration - goldilocks


too little:
can you confidently change the code, feeling if you screw something up a test will break
too much
whenever you change the code, you're spending more time on tests than on code


===
David


tuning:
developers
consultants


===
Kent


Who is the audience


===
David


top of authority chain
documentation REJECTED
tests REJECTED
code OK


red-green-refactor
red-green dopamine
refactor boring


pressure to push energy towards tests


===
Kent


when would you
keep the tests, lose the code
lose the tests, keep the code


===
Martin


tests = this is what it thinks it's doing


value = double check


red-green-refactor
matter of skill


dopamine = clean


===
Kent


===
David


tempting to focus on things easy to measure
speed
coverage
ratio
-> honey trap


overfocus on testing-infrastructure


TDD is very addictive practice
hardly been spoken about


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